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Blueprint

I worked with Bria Best, Sarah Klein, and Nicholas Lewis to a challenge posted by Maker Ed: How might we create more opportunities for young people to develop confidence, creativity, and interest in STEAM subjects through making?

Blueprint is a peer to peer app that encourages kids to explore their interests and provide feedback to other students. Through careful scaffolding the app strives to move beyond “Good job!” feedback, and helps students engage at a more meaningful level. Feedback is an essential component to learning and developing a skill set, by harnessing crowd knowledge our team believes we can enable students to further develop their skill sets.

Through several months of research, our team developed and iterated upon many ideas that eventually led to Blueprint. We conducted contextual inquiry with experts, maker professionals, and a Pennsylvania school district. Our methods ranged from developing personas to creating experience maps, helping us understand the maker space at a more granular level.

Duration: 3 months
Research methods: Interviewing, contextual inquiries, competitive analysis
Design methods: Sketching, , rapid prototyping, usability testing,
Design skills: Information hierarchy, wireframing
Tools: Figma, Adobe After Effects, Adobe InDesign

Read the full report and process here.

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