fix the servers and bring back pottable badges
Balance classes, also add new questlines, bosses and equipment
- Fixing the plethora of bugs and technical issues would obviously be amazing, but this would require the game to be rebuilt from the ground up.
- Making the p2w advantage of normal servers less severe would be nice, but that is Nexon's M.O. Trading in Reboot servers could also be nice.
less grinding required
I'm happy the way it is
- add old hairs/faces back. haven't seen a single new hair/face that I like in over half a decade or so.
- make cool items more accessible, i. e. direct purchase instead of rng boxes
- skill skins would be nice, such as recoloring a class skills or changing appearance of skills. I can't stand playing any class with majority spells being blue.
- Proper reviewing and updating of servers
- Increase the number of channels in Reboot server
- Implementing of guaranteed mechanic for cash items that follow the chance aspect (e.g. Buy 30 boxes for one guaranteed cash item of your choice)
Like just the lag problem
First, just fix bugs and the servers. When the game is fluid and playable, it greatly increases everyone's enjoyment. Next, add more channels so people aren't shafted for grinding decent maps. Adjust the game for the insane population of Reboot. Next, provide more ways to "catch-up" so that starting alts/sub mains doesn't feel like garbage. Increase the rate/amount of symbols you gain by a lot so that the new characters don't need to be a year behind in symbol progression. As for nodes, at least make them self-sufficient instead of having to chuck over 300+ nodes for a decent starting point for damage. Finally, adjust starforce costs to be closer to KMS at least. With kishin and totems being consistently nerfed, our insane meso costs just doesn't make sense. Make the game FAIR.
•more feedback and communication from the developers
Starforcing is annoying and needs to be fixed.
ability to not have to put in the pic every single time for every single thinng
Removing kishin or making spawn enhancing accessible to all
-implement some sort of dungeon for party training, especially at the higher levels (200+)
-more transparency between game developers and players
-either remove mob multipliers entirely (excluding haste events) or bring totems back
-fix the fucking client
-revamp party quests
-allow reward points to be picked up from bosses, not from quests
-nerf starforce prices
-create something similar to the old LHC where you needed a party in order to deal damage (you can do this by putting in a 3-member requirement and putting in a custom damage cap)
Lower SF costs
fewer grindy events
Much better new player communication (there's so much depth that is really hard to explain/ isn't explained unless another player tells you)
Badges with potential
Better ban system(too many bots and too many innocent players getting banned)
More character buffs
Better maintenance compensation
A way to turn off other players annoying nx, especially during flag race
Less time gated progression(arcane dailies especially)
Side Note: please claim reward points immediately on boss clear
*Bug fixing in general
*Remove the anti-AFK mobs in Arcane River
*Make Cash items perm
Fix servers/reduce lag/reduce disconnections. Give solo progression a more meaningful method to move forward without carries. Simplify gearing: flames, potential, bonus potential, item level, set bonuses, there is too much going on and it is near impossible for new players to understand it without intense studying for a long period of time. More transparency about game mechanics: no clear way to know when Ursus 2x is, when Yu Garden vendors are there (why are they not always?)
Party quests were pretty fun, should bring those back
With the recent 300 max level and uncapped damage, I'd like to see a new form of progression. Cernium symbols just means another form of symbol story.
I suggest some sort of factions like WoW that players can change at will (perhaps at a cost) instead of a possible 6th job in the future.
These factions may allow us to buff ourselves or give party buffs which serves to either mitigate our job weaknesses (classes without binds, lack of iframes, low IED, low crit rates etc) or further buff job strengths ( tankyness, buff durations, damage, mobility, mobbing etc)
Would it be game breaking? Maybe. But it's better than a sixth job and this faction may even be introduced at a lower level than what 6th job may be at (250?). Perhaps at 235 or 220. It would serve as something for players to strive for, unlocking the levels through questing or killing certain bosses or completing insane challenges (kill czak with 4th job skills only?). I'm really hoping for this to be introduced. It would give a better sense of community with different factions having different classes involved. Maybe even have these faction related events like a faction war.
Fix the server issues, not just by adding more channels, but the netcode of it... may also need to get volunteer mods or something to check servers/bugs during holiday....
Honestly less laggy servers and maybe less days to max out arcane symbols.
I dont really know its ok at where its at
-Removing some of the old useless quests that act only as clutter
-Re adding good benefits for training together
Nexon should stop penalizing players for issues Nexon caused by making changes. For example, I have -7 character slots currently because they combined servers and crammed all of my characters into one server; previously my main was rendered unplayable because they changed the stat system so now mages don't require Luk.
- No more MSEA vs GMS dub differences. It's a pain to keep track of all of that. The MSEA naming is far more faithful to KMS/JMS/CMS/TMS. I really dislike the GMS dub.
- Every equip allows for 25 Star Force, everything receives good Additional Options, Potential stats are the same tier regardless of equip level. Equipment choice has become very boring and stale. Everyone equips the same stuff, there is no more sense of individuality. There are no more smart equipment layouts like we used to see.
- HP should matter again against bosses. Nothing stinks more than having so much HP as a warrior but seeing a thief or archer outheal you. So much for "% HP is more fair".
- Return Nebulites. They provide much better stats and consistency than Additional Options. Be glad we didn't include the Platinum SoK tax on every equip, the trade limitations on flamed equips and the Equipment Trace brick for anything that's flamed and is boomed through Star Force.
- Forced skill + damage skin transparency during boss runs needs to be removed or become an option, as I want to see the skills/damage contribution that party members are performing. The same applies to the forced change regarding crossbows/swords that are placed behind your back: I want to hold the weapon in my hands like I used to.
- Items that use Fusion Anvils should show their true item name when you view other people's Character Info. I hate it when people think I use an anvilled Stonetooth Sword.
- Being able to play EMS in Japan. I want to do my dailies but I can't go on holiday because of that. So much for "Global MapleStory".
- People should stop calling it "GMS Luna". EMS is still EMS. Heck, the current producer Anna is who ran EMS between 2006 and 2013. Her current decision making is exactly the same as she was back then. The removal of bots, the familiar change, the Gollux set nerf, all of that are things you could've seen from a mile away as that's just how Anna works. But it's not like the current community is open to listen from someone who's been around since forever.
- Can we undo the deletion of 2.7m out of the 3m characters that happened with the migration of 2016? I want my friend's deleted characters back. I miss them.
Latter 2 points of thorns
Banning or disabling all botters and fixing server issues. Other than that I think the game is in a pretty good place right now.
Listening to the community about things would be great
Have the development team keep the major differences between normal and reboot servers in mind when making changes
fix the amount of times you crash, get a better support-center team
Server stability improvement, streamlined progression system, and a bot check during gameplay similar to every other MS server (see: KMS for good examples).
64bit, attempt to rebalance some classes like jett, to atleast be more viable for the meta. Increase starforce limit and create a secondary threshold (boom at 20*, you can keep rolling at 15 instead of 10* for example.) while increasing rates (23->25% chance, 24->20%chance, 25->15% chance; but 25 star is the next boom threshold.)
Make more equipment also pottable/ flamables to help lower leveled players and to allow for higher content completability.
Biggest one is just fix server lag. I'd legit pay a subscription fee if they upgraded servers for reboot.
-fix issues from players feedback
Better class balancing. Most classes all have similar skill sets (i.e. Bind, iframes, damage) making them feel the same even if its a "warrior" and "archer" class. If all classes are good at everything, makes those that are not stand out as much worse.
Better bossing experience (too much visual noise in boss battles, HP is essentially meaningless, entrance restrictions).
Less luck-based progression/better star forcing system.
Fixing progression from Absolab to Arcane. Can get to 250 without a single arcane equip
More DUNGEONS for levels 140 to 185 ... (similar to the newer maps like reverse city/ yumyum and sellas)
Practice mode for gollux/ other bosses that u can only run 1x A DAY( BECUZ IT SUX HOW U CANT PRACTICE)
More options for Free to play players (more bosses that give pets)
More reward pts rewards (like pet autohp/mp)
Having the capacity to SERIOUSLY integrate player feedback.
Maybe totems that aren't just 2 hours long? I'd like some more flexibility
-Nexon should be more transparent with changes
-Server stability and lag issues should be minimal
-Do not allow what KMS does dictate what GMS should do
-Diversify progression (making it meaningful) aside from grinding, utilize other game mechanics such as PQ, Quests, events, bosses, jump quests, mini games
-Bring back regular 2x events, DMT, cash shop sales
-Quality of life changes potentially towards things that are needed to start a new character but is tedious because you have already finished it on your main, account wide prequests, arcane symbols potentially, certain quest gears
-Reboot vs Reg server treatment, balance it out sometimes reboot gets shafted as it is a different game with no market/trade
-Kishin Kanna increasing mob spawn skill, ideally increase all mob spawn in the game and remove the skill or give this ability to all classes as a generic skill node, wild totems is limiting to the game's progression, frenzy totem is a cash grab pay 2 win unhealthy for the game
Honestly I hate how the player base plays the game as an event based game. What I mean by this is that everyone always saves for the next starforce event or dmt. It makes the game time gated as many early and mid game players are forced to save for these events in fear of trying to upgrade off event and wasting money with no gains. I suggest that starforce events like 30% off or 5/10/15 be very common and happen at the same times every year. Same for dmt. If that isn't doable I think just removing those events would help players progress faster since they aren't waiting to upgrade gear. I.e. A player cant 1 shot a mob so they wait 2 months to upgrade then they 1 shot and they never train in those 2 months. If there was no event and they'd just upgrade they could've already made their money back training and or made more gains with that money since they spent their time playing the game.
i would like for there to be shards to get all boss drops, similar to root abyss and empress
no dc on boss fite please
- Opportunity to bring back party hunting/farming. With how party oriented end game bosses are becoming, bringing back party hunting/farming maps might be a good suggestion. These maps should provide actual benefits while farming in a party and not a deficit. For example, a map could have a party and the main killer/farmer doesn't lose EXP and Meso rates for having party members. While not directly affecting the main killer, it could also act as a way for a group of friends/bossing party to progress together.